Everyone likes to play their favorite genre of games and enjoy the leisure in different aspects. If they have a desire to engage in the city-building activities, then they can prefer and play the city-building simulation mobile game SimCity: Buildit. This game is developed and published by TrackTwenty and Electronic Arts respectively. As a new player of this game, you have to focus on its basics and enhance your expertise to build and upgrade the city in the professional manner. You must increase the population of the city through upgrading the residential buildings.
Understand basics of the game at first
It is the best suitable time to concentrate on different aspects of the residential buildings in this game world and keep the maximum residential buildings under or equal to 31. This is advisable to double-check that you provide appropriate utility and other services for residents to stay happily in your city. Players of this game earn coins every time they start or upgrade the residential housing. They get experience points XP when the population increases. They can have three ongoing new permit residential projects at any given time. They can upgrade 4 to 5 existing houses. They must keep in mind that abandoned building cannot be upgraded. They do not get population for those abandoned buildings.
As a player of the SimCity BuildIt hack with an interest to create and maintain the best-in-class city, you have to be conscious about how to use every chance and resources to be successful in this game. You must ensure that your residential buildings in this game get enough water supplies. You have to keep producing the most useful things on a regular basis and sell extras at Trade Depot. The computer Daniel will buy such items when no humans buy such resources. You have to replace what you use in this game. You can enhance all your efforts to keep production flowing. You can sell products and keep an additional bit of cash in your hand at all times.
Be a smart player of the game as expected
Successful players of this game are smart with their money. They check the price guide to find whether the deal is worth to use every time they get an offer on items. They free up the bottleneck farmers market. They buy fruit & berries, cream and flour bags, beef, cheese and other important things for sale in the Trade HQ. They make the production easy and favorable by eliminating one of these items. They plan ahead for the airport and cargo ships. They try to reduce the overall time cargo vehicles spend in their own city. They let the next shipment get started as soon as they pack them up. They do not require design skills to play this city building simulation game. However, they have to stick to the basics and pop the bubbles while visiting the cities at the Trade HQ. They buy storage and expansion items regardless of whether they are currently expanding or not.
Players of the first-person shooter game Call of Duty: Mobile from TiMi Studios and Activision get the desired improvement in their entertainment. They are happy to keep up-to-date with the first-class nature of the resources specially designed to improve their level in this game. The team will get ever-increasing desires to keep up-to-date with the best game modes and guidelines to succeed in this competitive game. They think out of the box and make positive changes in their way to play every time they get the leisure.
Play with the best tips and hacks
Individuals who play the Call of Duty: Mobile in the battle royale and multiplayer modes nowadays get 100% entertainment and feel confidence to suggest this game to like-minded friends. They search for tips and tricks related to this game as they like to take advantage of every favorable thing to become successful players of this game. Professionals can prefer and use the advanced control option over the simple one. They have to increase their accuracy every time they aim and fire with the best button. Pros communicate with their team and mute them in different situations.
They do not forget regarding their grenades and sub-weapons. Pro players also do not shoot from the hip. They get used to look down the sights at any time they are not moving. They remember to get their rewards and enhance their performance in different aspects using the latest working COD mobile hack. We’ll talk about that later in another article.
Every player of this game must efficiently use their mouse and keyboard to maximize the control, mobility and accuracy over their character. They do not stand still as this situation is likely to dead. Pros try to get used to strafe shooting and sliding to save their precious seconds while trying to get to cover and increase the chances to make their opponents to miss the shots. And they head over to the game settings to see how they can activate their slide. They aim at the head of their enemy to kill such enemy almost immediately. They have to upgrade their weapons in their loadouts when they level up.
Make positive changes
Everyone in the multiplayer mode of this game must think out of the box and make a good decision to enhance the level further. They have to keep in mind that not all start rushing towards their enemy base from the same direction. To divide the team and enter the enemy base from different directions. They must keep changing the tactics and confuse their opponents. They do not require a sniper in the team. However, they ensure that any member of their team with good sniping skills can have a sniper.
Any team which reaches the maximum number of kills wins at first. Successful players of this game do not rush here and there in pursuit of their enemies. This is because they understand the importance of not presenting themselves as the target for their enemies. They check the map and the gunshot to find the position of the opposition.
Monster Hunter 4 Ultimate is the latest entry in the Monster Hunter series, and the last title of the fourth generation of Monster Hunter (presumably). It’s a series that’s struggled for some time to gain a substantial foothold outside of Japan, where it’s guaranteed to sell like hotcakes, especially on whatever handheld the newest game is on. Part of that is due to the reliance that the Japanese culture has on public transportation; you’re virtually assured to find people hunting on trains and buses as they commute to their jobs or back to their homes, making it easy to jump in for a quick hunt or two before reaching your destination. Aside from that, another hurdle the series has always had is a dearth of tutorials and hand-holding, which, when combined with it’s punishing-but-fair difficulty, has left many people turning away before giving the game enough time to grow on them. However, with similarly-difficult titles like Demon’s Souls and Dark Souls gaining popularity in the West, perhaps the time is better than ever to see the Monster Hunter series come into its own. What better way to do so than with what is undeniably the best title in the series to date?
For those who haven’t heard of the series before, Monster Hunter is a game that revolves entirely around tracking, hunting, and slaying monsters. Battles are action-packed and necessitate knowledge of the weapon you’re using and even greater knowledge of the monster you’re fighting, as knowing when it’s safe to attack and when it’s better to get out of the way of an incoming blow is paramount. Monsters can often kill you in only a few hits, while it takes you dozens, if not hundreds, of attacks to slowly whittle its health down until it finally collapses. Damage done to certain areas can incapacitate it, or even break parts entirely, giving you advantages in battle along with extra rewards once it’s over. Many tails can be cut clean off with cutting attacks, while wings and crests can often be broken, or faces scarred and monsters dazed for a few precious seconds from enough blunt blows to the head. When the fight is over, you’ll carve scales, fangs, horns, claws, and all sorts of other items from the defeated foe, and can take them back home to forge them into brand new weapons and armor, which allows you to fight even bigger monsters as the cycle repeats all over. It’s that constant sense of progression that makes the games so satisfying and addictive.
Unlike most of the previous titles where the story was practically an afterthought, MH4U has a decently entertaining story to keep players rolling along, with a number of cutscenes that provide plenty of visual flair to the events unfolding around you. After a particularly thrilling start involving a massive sand whale-dragon, your customizable character ends up as part of a traveling caravan, roaming from area to area to deal with monster problems and try to find out more about a mysterious artifact that the leader of the caravan carries with him, though you’re often interrupted by a particularly dangerous dragon whose path you tend to cross for one reason or another. The story isn’t particularly incredible, but it’s certainly better than previous entries in the series, where the general jist was ‘Oh hey, hunter, there’s this monster terrorizing our village, go get stronger so you can kill it’. Some of the cutscenes are pretty cool, and the dialogue between your character and many of the NPCs you interact with are often quite humorous.
MH4U does a good job of easing new players into what they’ll be expected to do, while making it painless enough that veterans of the series won’t have to wait long before bashing skulls in. After the intro and a few tutorial quests that any seasoned hunter can pass in a few minutes, the game doesn’t hesitate before throwing some of the big monsters your way, and things don’t slow down much after that. For new players, though, there’s ample time to get the hang of things, and after those first few tutorial quests, training missions are unlocked that lets you test out any weapon of your choice against one of the easiest bosses. New monsters and areas to explore and destroy are introduced in rapid succession afterwards, and in a new twist on the formula, many quests don’t simply appear at the quest giver, but instead are given by NPCs in each main town, with certain quests locked off until the previous one in their ‘chain’ has been completed. It’s a change for the series, and gives you a little more insight into the stories each NPC has to tell, rather than it being a few sentences that no one ever reads before going off to kill the next big thing.
Graphically, the game is pretty damn impressive, especially considering the limitations of the 3DS hardware. Textures are a little muddy in places, but the monsters you fight all look great, with fluid animations that are distinct enough that you can tell what kind of attack a monster is preparing to launch if you’re paying attention. Not only that, but the game runs at a fairly steady 60 FPS, even when playing with four players, though I did notice a little slowdown on rare occasions. The sound is superb as well, with many monsters getting their own individual themes, and the roars and the sounds that monsters make are all very distinctive. Even many of the NPCs have their own distinct voices, even though none of them actually speak any real language.
As far as the gameplay goes, MH4U improves on its predecessors with leaps and bounds, quite literally. Instead of the limitations posed by the underwater areas and battles in MHTri and MH3U, movement has never been more dynamic in a Monster Hunter title before. Ledges, cliffs, and walls abound everywhere, providing a verticality that previous entries could never hope to match with their mostly flat plains. Most walls are climbable now as well, providing easier access to certain areas as well as letting players leap from them for devastating aerial strikes, leading into another new mechanic: mounting. Hitting a monster with a mid-air attack can cause it to plummet to the ground, and the offending player will automatically leap atop it to partake in a small QTE of sorts, mashing X to stab the monster while holding R when it tries to throw you off. Success will deal a hefty amount of damage and can even break certain parts of a monster, though monsters will build up a resistance to being mounted with each successive attempt. With 14 different weapon types (two of them brand new), it’s easy to find a favorite among them, whether you like the Greatsword’s slow-but-powerful slashes, the agility and in-your-face nature of the Dual Blades, the healing and buffing notes of the Hunting Horn, or the long-range assistance of a Bowgun.
Speaking of monsters, MH4U has the most monsters to hunt in the entire series, with 75 separate boss monsters to take on. Many are brand new, with others returning from MH3U or even MHFU. Returning monsters have revamped movesets and abilities to take advantage of the terrain, and most are just as mobile as the hunters can be. Even though I’ve fought many of the monsters many times before, they’ve still managed to catch me off guard with some of their new moves, though they’re bound by the new stamina rules introduced in the third generation as well, making them just as varied as their newest compatriots. Even after playing a good chunk of the game, I haven’t even seen a quarter of the available monsters yet. The game has tremendous replay value, as more and more monsters become available to fight as you get deeper into the game, with High Rank and G Rank monsters standing proud above the rest, waiting for worthy challengers. And while not every monster returns from the older games, many of them can still live on by trading certain monster parts for other parts, letting players make armor and weapons from foes that couldn’t be squeezed in.
Of course, as much as I love to gush about the game, and the series in general, I do have a few gripes. While the tutorials are very helpful for new players, I do feel that they could have taken it one step farther with certain aspects. There’s a wealth of information in the Hunter’s Notes section, but since it’s presented there in one huge chunk, it could be overwhelming for newcomers. Also, from what I’ve seen, there’s not an incredible selection of good early-game armor sets to choose from. While I appreciate things being tweaked from MH3U, where virtually every knowledgeable player started out making the exact same armor set, it feels a little more limiting to have a wide selection of relatively sub-par skills on most early sets, and while the online, in my experience, works almost flawlessly, communicating with your team can be a frustrating experience, with no in-game voice chat and a rather clunky keyboard interface. I’d also be lying if I said I didn’t think the 3DS’s hardware wasn’t holding the game back a little from what it could potentially be, but that’s a can of worms I’d rather not open.
Monster Hunter 4 Ultimate is an incredible game, one with hours upon hours of richly varied content for players to experience, and I couldn’t pack it all into this review without making it gigantic. If you want to see it all, you can expect to spend hundreds of hours mastering the combat mechanics, the intricacies of each boss and level, and the incredibly satisfying action-packed experience. I’ve put hundreds of hours into previous games in the series, and MH4U outclasses them all in terms of content, polish, and gameplay. If you’re a seasoned Monster Hunter, I can easily say this is the best in the series, and you should go buy it if you don’t already have it. If you’re unsure, download the free demo, and take some of the weapons for a spin, smack a few monsters around, and see if the game grabs you. I can’t recommend this game enough, and it’s sure to be a near-permanent fixture in my 3DS… at least until I can pick up a New 3DS sometime soon.
There are only a few zombie games that I can call original out there, and Contagion is one of them. I’ve heard the game described as a slow Left 4 Dead or a first-person Resident Evil 2, but neither of those descriptions are correct: this game is one of a kind and deserves to be recognized as such.
Contagion is a multiplayer zombie survival-action game that isn’t your run of the mill zombie shooter. The zombies are slow but can easily overpower you and ammo is usually scarce, depending on the game mode. The zombies are more like an obstacle than an enemy some of the time; I ended up running around them instead of shooting them in order to save my ammo for when I needed it.
Making the zombies hard to kill was a smart decision: it makes the player rely on as many headshots as possible, and while there are melee weapons, you have to get close to the zombies and take time to make sure you get a steady hit, which is harder than it sounds. In fact, I would say it’s worth risking life and limb to hold onto a couple guns, with little ammo, over a melee weapon because of how unusable they can be.
Each level has doors, gates, and buildings that will be locked and unlocked at random. With the exception of buildings, I really like this mechanic, as it keeps the player from relying on a specific path or route too much. Although, I found it unrealistic when buildings would be ‘locked’ because the windows also became inexplicably unbreakable when I shot at them. I think the point of locking out buildings was to prevent players from scavenging ammo too much, yet I can’t help but feel that leaving a place bare or lacking any useful supplies would add more to the game than locking the player out of a random building. It could make each scavenge a risk for the player, especially if they broke off from a group to do so.
When a player dies in any game mode they don’t respawn, but instead come back as a zombie. I personally love this mechanic because it gives everyone a reason to help out other players. The major downfall of having player zombies is that they seem to be poorly balanced with the rest of the game. While it’s hard for me to judge just the game or the devs on this (as player skill is also a factor here), I have had games where a whole team was wiped out by a sole zombie and others where player zombies couldn’t get near the human players. This is really a minor issue that I didn’t notice until about eight or nine hours into playing the game, but I noticed other players were bugged by it too.
The player can die in more ways than the typical zed’s lunch; it’s actually possible for a player to be infected if attacked by a zombie or two. This is probably my favorite aspect of the game because of how each player approaches it. Personally, I would run off out of sight, turn and try to sneak up on the nearby people I just left: The infection mechanic can really throw a monkey wrench into any plans of survival if the wrong person (like a person inside a barricade) turns.
Contagion has five different game modes within, with one of the more notable being Panic. Panic is basically Zombie Panic (which makes sense, considering it’s the same devs) without several of the more finite mechanics like the panic button. That’s really unfortunate, because it’s a watered down version of the game the devs seemed to want in Contagion. Panic isn’t bad by any means, but it can’t hold a torch to the actual Zombie Panic.
There’s also a Panic Objective mode, which is a mix of Panic and a third mode called Escape. They blend really well and offer an interesting combination of survival and a race to beat the level; the only downfall is that the mode has only one map and can get stale if you’ve beaten it a couple of times.
Escape takes just about every map and makes a linear path and list of objectives out of them. This is really the meat of the game in my opinion because these tend to last much longer than any other mode. Teamwork is vital in Escape, because player zombies are much more relentless and difficult than the A.I controlled ones: it’s one of my favorite modes in the game.
There’s also a PVP based game mode called Hunted in which the player who’s the last one standing is the victor. I honestly managed to kill only one guy in the few hours I had with the game, and it isn’t because I suck. Many of the players I encountered chose to be friendly instead of fight it out, because the zombies can also choose a winner in the end. I really like this mode, and my only problem is the fact that zombies will follow you across the map if they notice you. I don’t know why the developers chose to have the A.I track so well in this game mode, but they do; zombies I forgot about found me in hiding spots and sniper nests five to ten minutes after I thought I had lost them.
Then there’s the problematic game mode Extraction, where the players go rescue other A.I controlled people. It’s a fun game mode worth checking out, but the A.I controlled humans have unlimited ammo and are the best shot you could ask for. Whenever I was a zombie I couldn’t get near the players because the A.I would shoot me in the head. It really throws the balance of the game out the window at that point and it’s probably my biggest gripe with Contagion as a whole.
This game is worth getting, simple as that. It’s fun, original, and offers a nice twist to the stale FPS zombie shooter with the way it deals with death and infection.
I invite all War Wings players to join our discord server made only for competetive players, tournaments, historical contests and more..
Join War Wings Arena and test your skills against some of the best players and veterans of the game. Claim your champion title and become one of the best pilots in the game.
Check out moons youtube channel for more War Wings content.
Lonnie plays War Wings for iPhone!
iPhone cases available now! » https://teespring.com/lonniedos
Click to subscribe » https://www.youtube.com/subscription_center?add_user=lonniedos
This is part 1 of my video game commentary playthrough / walkthrough series of “Let’s play War Wings” for iPhone, iPod Touch, iPad, and any other iOS devices.
In this episode: Reading fairy tales.
iTunes link » https://itunes.apple.com/us/app/war-wings/id1050092160?mt=8&at=1010lwN4
Outro song » http://lonniedos.com/2d5qyQo
—–Let’s be friends! 😀
🎥 VLOGS » http://youtube.com/lonnie
📷 INSTAGRAM » http://instagram.com/lonnie
🐦 TWITTER » http://twitter.com/lonnie
👻 SNAPCHAT » lonniedos
—–More info about the game:
Take to the skies and join the battle in epic WWII dogfights! Climb into the cockpit of your fully customisable warplane and get ready for take-off – your mission is about to begin!
Be an ace pilot! Fly solo as a lone wolf or team up with your squadron to control the skies. Pull off gravity-defying stunts and tricks, get the enemy in your sights and hit the trigger to shoot them down. It’s life or death up there, and only the bravest and most skilled pilots will survive!
War Wings lets you fly into the heat of the action in multiplayer PVP dogfights. Compete against millions of players worldwide, destroy enemy squadrons and climb the global leaderboards. Show the world that you own the skies!
“”GOLDEN CUBE”” AWARD FOR BEST GAME – Unity
BEST NEW GAME – Mobile Developer Conference (HK)
MOST INFLUENTIAL GAME – Metro Media
BEST ORIGINAL MOBILE GAME – Mobile Developer Conference (HK)
– Epic 4v4 real-time online PvP dogfighting
– Experience true combat: planes and weapons with realistic damage
– Deck out your warplane: rich customization allows different tactics and strategies
– Huge selection of aircraft to choose from: 70+ customizable models
– Fly WWII – era warplanes based on plane models through history
– Global PvP rankings with rewards and customizable player emblems
– Wide variety of controls: motion, virtual stick or D-Pad
This game requires a minimum 1Gb of free space on your device.
Play War Wings with friends!
Thanks so much for watching, hitting the ‘like’ button & everything else you do! ^_^
🔗Official War Wings Server on Discord:
🔗Facebook Official Fan Page:
🔗Server Discord en Español:
🔗Facebook Group en Español:
Spitfire Red Rose War Wings Gameplay
🔗Official War Wings Server on Discord:
🔗Like us on Facebook:
🔗Server Discord en Español:
🔗Facebook Group en Español:
🔗My Facebook Fan Page https://www.facebook.com/CapitanGaming/
#WarWings #MiniClip #WorldWar2 #WW2 #WarThunder #GermanyPlanes #DDay #BritainPlanes #Mig15 #Dora #Fw190 #P51 #Me252 #BF190Z3 #Yak9U #Spitfire #MustangP51
Here is some android (league) gameplay of the Me 262 V7, which is a premium tier 8 interceptor Jet in the War Wings (war thunder of mobile) video game made by Miniclip. This is footage of the jet without music, so you could here the in-game sound of the game and the sound of it’s cannons! If you enjoy the video please like, comment and subscribe for more!
Intro music: Music provided by Frequency
Track: Marin Hoxha – Only Love (feat. Chris Linton)
Outro music: VoiceX [Rewind Remix Release]
Music provided by Rewind Remix https://goo.gl/08ZthI